As the group healer but still needing to sit infront and fight, what are some good PrC options? Tribal scars won't really fit my build to much. This ability replaces focus weapon. The normal and improved were a bit meh to me if im reading them correctly but the greater seems amazing. Can you post me the part that says that you don't? Then just transfer the bane property to your main weapon. Sacred Fist was nerfed heavily to use Warpriest baseline attack bonuses instead of your level as an attack bonus.
The enhancements stack with the existing enhancements. Bonus Feats: Free feats, and you get access to Fighter-only feats like Weapon Specialization and Disruptive. The godsblade apostate gains a number of ranks at each level equal to 2 + Int modifier. Plant Blessing Creeping Vines minor : At 1st level, when you hit with a melee attack, as a swift action you can cause the creature you hit to sprout vines that attempt to hold it in place, entangling it for 1 round Reflex negates. Feats are a big part of how a character functions. Same principle--Enlarge Person for extra reach, and keep people prone and stop them from getting to your friends.
If he is focused on ranged, then he can definitely spend some time using his spell slots on Cure Light Wounds. Monday: Wednesday: Friday: Sunday: And the We require post flairs. If the stored spell is not used within 10 minutes, it dissipates. Knowledge Blessing Lore Keeper minor : At 1st level, you can touch a creature to learn about its abilities and weaknesses. In the end, we are left with a solid little pdf that is slightly above average and definitely useful for warpriests. Church Inquisitor Comp Divine is basically a Cleric Plus, but has fluff requirements.
When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. There are enigmatic forces that are not afraid to capitalize on this, targeting former and current agents of the divine such as warpriests. Blessings A warpriest can select any two blessings granted by his deity. Getting two extra levels of weapon training actually means that you are now better at Weapon Training than the Fighter - theirs can go up to +4 6 , while yours will be +6 8. Vital is a lot better on Warpriest since you can get it when you would have gotten iterative attacks 6, 11, 16 instead of when you actually do 8, 15 allowing you to almost keep up with other martials' damage while you're also casting as Swift. My cleric player has saved a lot of lives this way. I could add references and links if that would help.
Not increasing or modifying it, just replacing. Battle Companion major : At 10th level, you can summon a battle companion. Battle Companion major : At 10th level, you can summon a battle companion. Yet, you mentioned you were the face of the party, which implies a heavy dependence on charisma for skills. Fast Healing major : At 10th level, you can touch an ally and grant it fast healing 3 for 1 minute.
So that's actually even better than Reach Spell, except that you have to spend a turn attempt every time you use one of your Touch spells at range with it. Focus Weapon; Sacred Weapon; Sacred Armor; Shieldbearers are divine warriors who stand on the front lines of battle, shoulder to shoulder with the soldiers of their people. Luck Blessing Lucky Presence minor : At 1st level, you can touch an ally and grant it a lucky presence. At 12th and 18th levels, a sacred fist gains either another style feat or a feat that requires a style feat as a prerequisite. You may be able to rules lawyer your way past that as the rules are written poorly, but that was the intend of the change. This effect lasts for 1 round.
Not going to pretend like this makes me an expert on anything, I'm only human-ish. For feats, you will want Combat Reflexes and Stand Still, taking Combat Expertise and Improved Trip at 6 and 9 and then Quicken Spell at 12. This hex has no effect on a creature that is already sickened or nauseated if from an enemy sect. If the war saint worships a deity with unarmed strike as its favored weapon, the war saint gains Improved Unarmed Strike as a bonus feat. Note that Vital Strike clashes with the Reach Cleric concept, in that Vital Strike only applies to Standard Actions, which are already reserved for casting spells.
Both download and print editions of such books should be high quality. The Community blessing is interesting in that you could use it on your mount, who could then use its standard action to aid your attacks: a +4 attack bonus is not bad at all. The more you can stack, the more brutal your single attack action is. I think that the class has great potential but probably needs a mastermind to pull his potential out. If you would like help with Pathfinder player options not covered here, please and I am happy to provide additional assistance.